


Added initial support for vehicle-specific bindings (such as cannon targeting controls, opening doors, etc), and updated some official vehicles to use them.Vehicle tuning system: adjust camber, toe, tire pressure, ride height, track width, and other properties in the vehicle configuration menu.BeamNG.Drive Remote Control app for Android (Drive using your smartphone!).Added support for loading Jbeam files from a common vehicles directory.Added ‘NodeOffset’ feature: you can offset parts of a vehicle, such as wheels or trailers, to make them compatible with different vehicles.Added ‘1-click mod installation’ (To enable this feature on your account, click the ‘Add Content’ button in the freeroam/scenario screen).Characteristics are configurable, from small and responsive to big and violent. Added turbocharger simulation (realistic turbine up, downspool and turbo lag.Added experimental multiseat mode (requires one controller per player, can be temporarily enabled for Freeroam mode in Options > Gameplay).Meanwhile, content updates included five all-new cars and a brand-new level, the venerable Utah, USA (0.5.4). Some of the most notable features added during this era include turbocharger simulation, parts tuning simulation, local multiplayer (or "Multiseat") mode (all 0.5.0), node grabbing (0.5.2), engine thermal simulation, vehicle rotation preservation (both 0.5.3), "soft" vegetation (0.5.4), and numerous improvements to cameras, AI, rendering, audio, and Jbeam simulation. This series is second to the 0.3.x versions for major update count and introduced several exciting features and content for BeamNG.drive.

This is the changelog of the BeamNG.drive alpha versions released between December 2015 and June 2016. This page is under construction.TODO: Version 0.5.6.x
